May 3, 2019 at 8:59 am #236187
I know there’s a way to do this in a single surface without getting the crazy triangles, but I can’t figure it out. I believe you start at the bottom right of the window or obstacle – then what? It would save a lot of time and look better if I could use a single surface texture for each wall instead of patching it together.
May 3, 2019 at 1:39 pm #236206Jonothan DesiminiParticipant
One way I address this is by changing the texture of the entire wall. Since in the case of a kitchen backsplash where the wall cabinets will be covering areas I don’t want showing the backsplash tile and crown molding and bases cover the rest – I’m left with just the 18″ splash and spaces that I left around, above and below the window.
When the wall continues into another portion of the house, I will break the wall into sections and stop it with the cabinetry and then draw a second section for the remaining portion and have that section match the paint on my other sheet rock walls.
May 3, 2019 at 5:24 pm #236291Kristopher PapaleoParticipant
You might also be interested in setting up a custom online class with one of our trainers.
If you send a list of questions to our training team at firstname.lastname@example.org, they will send you a customized agenda and estimate for what this type of class would cost.
I hope this helps!
- This reply was modified 1 year, 2 months ago by Kristopher Papaleo.
May 6, 2019 at 12:27 pm #236347
Thank you for the responses.
I am not having any luck with the knowledge center article – crazy triangles, and it’s taking too much time.
I will change the wall surface for now – that’s a good idea just for the renderings – but I would love it if it was easier to drawer with surface so I could quickly estimate the square feet of tile and overage for a customer’s quote.
I just took a 20-20 class, and that’s what got me trying to figure out how to surface around windows. I’ll try it in another design when I get a break. If anyone wants feedback, it would be super helpful if this work and was simpler.
You must be logged in to reply to this topic.