December 19, 2018 at 3:41 pm
#221310
Participant
I’ve had issues with file bloat, too. One thing that has helped me curb that, when textures is causing the bloat, is to save a base design (k1) then go back to it each time I need to change textures.
So, I design the kitchen such that the layout is correct, create the surface fields, then save it as smith-k1. Then I put my custom textures into the surface fields, and save it as smith-k2. I close that, and go back to k1 to make any changes that will become k3, k4, etc.
